{"id":5552,"date":"2026-02-12T15:49:24","date_gmt":"2026-02-12T14:49:24","guid":{"rendered":"https:\/\/hacnumedia.org\/?p=5552"},"modified":"2026-02-18T17:03:52","modified_gmt":"2026-02-18T16:03:52","slug":"eyes-wide-shut-senses-wide-open-immersion-beyond-screens","status":"publish","type":"post","link":"https:\/\/hacnumedia.org\/en\/eyes-wide-shut-senses-wide-open-immersion-beyond-screens\/","title":{"rendered":"Eyes Wide Shut, Senses Wide Open\u2026 Immersion Beyond Screens"},"content":{"rendered":"\n<p><strong>Beyond screens and showy or spectacular audiovisual staging, immersion can also be experienced in a more subtle and sensory way\u2014one in which sound, light, and tactile elements address the body and the psyche directly. This approach is guided less by technological escalation than by perceptual experience, leaving more room for emotion than for technical bravado. A closer look at these alternative artists.   <\/strong><\/p>\n\n<p>As we know, immersion is having a major moment right now\u2014both among economic and political decision-makers, since it sits at the heart of the Cultural and Creative Industries (CCI) agenda (as highlighted by the recent \u201c<a href=\"https:\/\/hacnumedia.org\/en\/france-2030-immersive-culture-and-metaverse-a-step-forward-in-structuring-the-xr-sector\/\">Immersive Culture and Metaverse<\/a>\u201d call for projects launched under France 2030), and among large-scale cultural venues promoting ultra-visual, 360\u00b0 audiovisual experiences as \u201ca way to make art more appealing or to enhance the experience audiences have\u201d (<a href=\"https:\/\/www.atelier-lumieres.com\/fr\">L\u2019Atelier des Lumi\u00e8res<\/a>) One might reasonably wonder, however, whether such a proliferation of technological effects\u2014largely driven by the logic of screens and multi-screen environments\u2014doesn\u2019t ultimately become somewhat intrusive and overwhelming over time, offering little more than a purely spectacular take on the very idea of immersion. Might such an excess of images and information ultimately undermine what is most essential to an immersive experience\u2014namely, the subtlety of perception and the depth of an intimate emotional response? <\/p>\n\n<h2 class=\"wp-block-heading\"><strong>Immersion Through Sound, Light, and Architecture<\/strong><\/h2>\n\n<p>Originally, the principles of immersion were deeply intertwined with the interplay of sound, light, and architecture, as researcher <a href=\"https:\/\/www.filiere-3e.fr\/2022\/06\/14\/entretien-avec-eric-monin-professeur-en-histoire-et-cultures-architecturales-le-pouvoir-de-la-lumiere\/\">\u00c9ric Monin<\/a>\u2014a specialist in lighting and the integration of sound and light within historic heritage sites\u2014explains when he refers to the concept of the \u201cspatial experience.\u201d Twentieth-century contemporary artists who explored the first immersive audiovisual technologies naturally worked with these very elements\u2014whether composers like <a href=\"https:\/\/fr.wikipedia.org\/wiki\/La_Monte_Young\">La Monte Young<\/a> with <a href=\"https:\/\/www.youtube.com\/watch?v=a_t3J1W8hXk\">Dream House<\/a>, conceived as a sound-and-light environment for the viewer, or <a href=\"https:\/\/fr.wikipedia.org\/wiki\/Iannis_Xenakis\">Iannis Xenakis<\/a> with <a href=\"https:\/\/www.iannis-xenakis.org\/polytope-de-cluny\/\">Polytope de Cluny<\/a>, an electroacoustic piece performed live with recorded sound and bursts of light. This approach\u2014marked by a blend of intensity and subtlety, but above all by a sense of timelessness and the viewer\u2019s physical disorientation\u2014has continued through the chromatic environments developed by American artist James Turrell, whose <a href=\"https:\/\/gagosian.com\/exhibitions\/2024\/james-turrell-at-one\/\">recent exhibition at Gagosian\u2019s At One space in Le Bourget<\/a> offered a striking glimpse of the immersive power of his work.<\/p>\n\n<p><\/p>\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Dream House exhibit in Lyon, France - MAC Lyon\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/a_t3J1W8hXk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<p><\/p>\n\n<p>While the variations\u2014particularly in the shifts of color within the rooms (both literally and metaphorically)\u2014are often subtle, the intrusion of flickers and other psycho-sensory optical effects, inherited from the hypnotic principles of <em><a href=\"https:\/\/www.youtube.com\/watch?v=HOZh7oSUY30\">Dreamachine<\/a><\/em> by Brion Gysin (developed in the late 1950s and experienced with eyes closed through pulsing light), in James Turrell\u2019s work generates forms of physical destabilization\u2014territory into which a more radical new generation of artists would plunge, drawing influence from the subversive culture of 1980s and 1990s electronic industrial music. The work of Austrian artist <a href=\"https:\/\/kurthentschlager.com\/\">Kurt Hentschl\u00e4ger<\/a> is particularly noteworthy in this regard. Whether in installations such as <a href=\"https:\/\/kurthentschlager.com\/FEED-2005\">Feed<\/a>, <a href=\"https:\/\/kurthentschlager.com\/ZEE-2008\">Zee<\/a>, <a href=\"https:\/\/kurthentschlager.com\/KARMA-X-2008\">Karma<\/a>, or the more recent <a href=\"https:\/\/kurthentschlager.com\/SUB-2019\">Sub<\/a>\u2014presented just a year ago at the <a href=\"https:\/\/www.kikk.be\/fr\/\">KIKK<\/a> Festival in Namur\u2014the former member of Granular Synthesis sets out to create immersive works built on principles of retinal persistence, requiring audiences to acclimate to the intense immersive experience generated by stroboscopic light effects that saturate the space. In his work, the screen is indeed used as a medium of projection, but the intensity it emits is such that its physical presence fades away, giving way to a kind of total mental immersion that often compels viewers to keep their eyes closed.<\/p>\n\n<p><\/p>\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1800\" height=\"1235\" src=\"https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/Capture-decran-2026-02-08-a-10.12.07-1800x1235.png\" alt=\"\" class=\"wp-image-5542\" srcset=\"https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/Capture-decran-2026-02-08-a-10.12.07-1800x1235.png 1800w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/Capture-decran-2026-02-08-a-10.12.07-900x617.png 900w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/Capture-decran-2026-02-08-a-10.12.07-768x527.png 768w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/Capture-decran-2026-02-08-a-10.12.07-1536x1054.png 1536w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/Capture-decran-2026-02-08-a-10.12.07-2048x1405.png 2048w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/><figcaption class=\"wp-element-caption\">Kurt Hentschl\u00e4ger &#8211; Zee<\/figcaption><\/figure>\n\n<p><\/p>\n\n<p>Among the next generation of artists, French artist <a href=\"https:\/\/guillaumemarmin.com\/fr\">Guillaume Marmin<\/a> is also exploring striking sensory experiences through \u201cmoving environments,\u201d which he relates to his long-held fantastical dream of \u201cbeing able to step into the films (he) loved.\u201d His installation <a href=\"https:\/\/www.lesgemeaux.com\/spectacles\/unseen\/\">Unseen<\/a>, presented at the most recent <a href=\"https:\/\/www.biennalenemo.fr\/\">N\u00e9mo Biennale<\/a>, explores the mechanisms of hallucinatory perception with a vivid sense of poetry, in a register that could be placed somewhere between Turrell\u2019s colorful aesthetics and Hentschl\u00e4ger\u2019s more physical dimension. Marmin\u2019s work is based on hallucinatory phenomena called phosphenes\u2014colored shapes perceived with eyes closed in response to light\u2014although he emphasizes here a lineage more directly linked to Gysin\u2019s Dreamachine, which can be experienced with eyes open. \u201cUnseen is a project aimed at triggering hallucinatory visions from shimmering light sources, and thus at creating and transforming mental images that have no physical substrate in the strict sense,\u201d he explains. \u201cNeuroscience researchers such as Michael Rule have shown that by controlling the flicker frequency of light, it is possible to alter the shape and color of the visions (or phosphenes) perceived. We have therefore created various tools to precisely emit and program these light frequencies, offering a journey through three-dimensional tableaux. The audience is simultaneously both the medium and the observer of a work that exists somewhere on the threshold between the real and the virtual.\u201d <\/p>\n\n<p><\/p>\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/Unseen-3-&#xA9;Guillaume-Marmin-scaled.jpg\" alt=\"\" class=\"wp-image-5572\"\/><figcaption class=\"wp-element-caption\">Unseen &#8211; Guillaume Marmin<\/figcaption><\/figure>\n\n<p><\/p>\n\n<h2 class=\"wp-block-heading\"><strong>Immersion Through the Body<\/strong><\/h2>\n\n<p>Visual immersion is far from the only sensory gateway explored by artists. Immersion can also be bodily\u2014often allowing spectators to rest their eyes while surrendering to tactile, almost massage-like experiences. French artist <a href=\"https:\/\/www.documentsdartistes.org\/artistes\/clauss\/repro.html\">Julien Clauss<\/a> has developed several works in which listening occurs directly through the body and vibration. In <a href=\"https:\/\/chartreuse.org\/site\/julien-clauss-0\">Isotropie de l\u2019Ellipse Tore<\/a>, participants press themselves against a hemispherical wooden structure to feel sound traveling from ceiling to floor, emitted by a suspended loudspeaker and set into centrifugal motion along the sculpture\u2019s surface. In Pause, created with <a href=\"https:\/\/www.lynnpook.net\/fr\/projekte\/pause.htm\">Lynn Pook<\/a>, audiences lie in one of five hammocks, experiencing the oscillations of an autonomous audio-tactile machine powered by fourteen speakers transmitting vibrations through pulleys, arches, and springs.     <\/p>\n\n<p>In a similar vein, Marseille-based artist <a href=\"https:\/\/gaetanparseihian.braneproject.com\/\">Ga\u00ebtan Parseihian<\/a>, a member of the deletere laboratories, created\u2014together with <a href=\"https:\/\/luciengaudion.audio\/\">Lucien Gaudion<\/a>\u2014an equivalent installation called <a href=\"https:\/\/gaetanparseihian.braneproject.com\/transvision\/\">Transvision<\/a>, but one in which the extension and tactile reception structure is collective: a canvas placed at the center of the space where the audience positions themselves and allows the main vectors of the experience\u2014vibrations, frequencies, minimal light, and\u2026 absence of image\u2014to guide them. Music thus becomes essential in what the creators describe as a \u201cmeta vehicle.\u201d<br\/>\u201cMusic opens mental worlds to explore, but as soon as vision enters an experience of this kind, it narrows the space for imagination, it constrains it,\u201d explains Lucien Gaudion. \u201cThe installation therefore engages tactile and auditory senses, which naturally generate images in our brains. The name Transvision comes from this: we seek to transcend the limits of vision.\u201d This journey, at times approaching altered states of consciousness, is intended as a way to rethink immersion through a stripped-down, minimalist approach\u2014\u201ccountering the current cult of performance\u201d and aiming to be \u201ca synesthetic experience of slowness down to its molecular level.\u201d The project even aspires to extend beyond purely artistic realms: its creators have announced an upcoming research residency exploring potential links between the installation and therapeutic practices within the Culture and Health Program, in collaboration with the <a href=\"https:\/\/fr.ap-hm.fr\/\">Solaris psychiatric unit of AP-HM<\/a>. <\/p>\n\n<p><\/p>\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Transvision Teaser\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/TJoSP4ZiRcc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<p><\/p>\n\n<p>The molecular relationship elicited by Transvision conveys an almost vital, organic dimension, a quality that is also present in the recent installation <a href=\"https:\/\/www.ericarnalburtschy.org\/je-suis-une-montagne\">Je suis une Montagne by \u00c9ric Arnal-Burtschy<\/a>, where the choreographic inspirations of its creator once again translate into a focus on the body as the primary site for experiencing immersion. Viewers, seated in deck chairs and suspended above the stage, are invited to keep their eyes closed, experiencing a sense of floating that allows them to focus on the various physical challenges awaiting them: rain, wind, intense heat, scents, and halos of bright light, among others. Like an ancient mountain subject to the rhythms of time and the seasons, they are invited to \u201cfeel that we are part of something much larger than ourselves, the flows of energy that make up our universe, our planet, and ourselves.\u201d Sound remains essential here, yet it is accompanied by a strange, disorienting sense of movement. \u201cThe sound is deliberately highly spatialized around the audience, treated almost like a body moving around the people,\u201d notes the creator. Many viewers indeed report feeling as if they are spinning, moving forward, or drifting during the performance. Even the perception of time is affected by these immersive sensations. \u201cJe suis une Montagne lasts an hour, but most people feel it only lasts 20 or 30 minutes,\u201d observes \u00c9ric Arnal-Burtschy. \u201cIt\u2019s as if the body itself adjusts the perception of the duration of this cosmic immersion.\u201d \u201d<\/p>\n\n<p><\/p>\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Saison 25-26 - Teaser Je suis une montagne \/ Eric Arnal-Burtschy\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/XfgkkWQS82I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n<p><\/p>\n\n<h2 class=\"wp-block-heading\"><strong>Researching Sensory Immersion: The Case of PRISM<\/strong><\/h2>\n\n<p>To create Je suis une Montagne, Arnal-Burtschy collaborated scientifically with a laboratory specializing in organic and molecular chemistry to design the work\u2019s scents. This research-driven approach highlights how immersive sensory practices open pathways well beyond the art world. This is precisely the focus of <a href=\"https:\/\/www.prism.cnrs.fr\/\">PRISM<\/a>, an interdisciplinary laboratory under the supervision of the CNRS, Aix-Marseille University, and the Ministry of Culture, bringing together researchers and artist-researchers specializing in image, sound, and music. \u201cWe\u2019re interested in immersion for several reasons,\u201d explains <a href=\"https:\/\/www.prism.cnrs.fr\/contact\/solvi-ystad\/\">S\u00f8lvi Ystad,<\/a> PRISM\u2019s director and a PhD in acoustics. \u201cUntil now, we\u2019ve focused on sound immersion, but with the multisensory immersion platform we\u2019re developing, we want to study how humans perceive their natural environment.\u201d One of PRISM\u2019s goals is to better understand how environments influence behavior and perception\u2014avoiding the sensory overload often experienced in overly spectacular immersive spaces. Short sounds, Ystad notes, can have powerful effects: \u201cA sound shorter than 200 milliseconds\u2014like a car door closing\u2014can convey a whole narrative and influence perceptions of quality and safety.\u201d As immersive and VR technologies proliferate, she warns, poorly designed experiences can have negative impacts. \u201cIt\u2019s essential to adapt these systems to human sensory capacities.\u201d    <\/p>\n\n<p>\u201cSome studies show, for example, that an ultra-brief sound lasting less than 200 milliseconds can tell an entire story\u2014such as the sound of a car door closing, which shapes perceptions of a vehicle\u2019s quality and solidity and, as a result, can influence car sales,\u201d explains S\u00f8lvi Ystad. \u201cWith the rise of new immersive technologies and virtual reality, we will be increasingly exposed to these virtual environments. And without careful attention to how we perceive them, such experiences can have negative effects on us. It is therefore essential to design these systems around humans and our sensory capacities, and to remain vigilant about how they are introduced into society.\u201d Another key research focus of the lab is understanding how to reproduce the acoustics of a space as faithfully as possible, in order to identify which acoustic parameters are perceptually essential.  <\/p>\n\n<p><\/p>\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2500\" height=\"1667\" src=\"https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/DSCF4281-raf-rt.jpg\" alt=\"\" class=\"wp-image-5546\" style=\"aspect-ratio:1.5476370620416715\" srcset=\"https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/DSCF4281-raf-rt.jpg 2500w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/DSCF4281-raf-rt-900x600.jpg 900w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/DSCF4281-raf-rt-1800x1200.jpg 1800w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/DSCF4281-raf-rt-600x400.jpg 600w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/DSCF4281-raf-rt-768x512.jpg 768w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/DSCF4281-raf-rt-1536x1024.jpg 1536w, https:\/\/hacnumedia.org\/wp-content\/uploads\/2026\/02\/DSCF4281-raf-rt-2048x1366.jpg 2048w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/><figcaption class=\"wp-element-caption\">Immersion sonore &#8211; PRISM<\/figcaption><\/figure>\n\n<p>\u201cUsing various devices of our own design, we carried out multiple recordings in different locations as part of the <a href=\"https:\/\/anr-sesames.map.cnrs.fr\/\">ANR S\u00e9sames<\/a> project, including at the Thoronet Abbey, famous for its exceptional acoustics,\u201d continues S\u00f8lvi Ystad. \u201cWe then recreated the acoustics of these spaces in the laboratory to evaluate and compare them perceptually. Our setups also allow real-time interaction with the recreated spaces, which lets us observe how people behave in a given environment. For example, this is how we studied the influence of 3D soundscapes on cellists\u2019 performance.\u201d<br\/>As Ga\u00ebtan Parseihian\u2014himself a collaborator with PRISM\u2014suggested with the Transvision installation, sensory immersion can also be highly relevant in healthcare. PRISM notably worked on creating an immersive room equipped with speakers at the psychiatric <a href=\"https:\/\/www.ch-pierrefeu.fr\/\">hospital in Pierrefeu-du-Var<\/a>. \u201cInitial results show that immersive, multisensory sound helps calm patients,\u201d notes S\u00f8lvi Ystad. \u201cVirtual tours of spaces also attract the interest of physicians seeking alternative ways to soothe patients.\u201d<br\/> <br\/> <br\/>     <\/p>\n\n<h2 class=\"wp-block-heading\"><strong>A Participatory Field of Research<\/strong><\/h2>\n\n<p>To explore all of these potential areas of application, PRISM relies primarily on psychophysical approaches in its research. \u201cThat means we present participants with perfectly calibrated simulations and ask them to evaluate them. This allows us to establish links between acoustic parameters and the perceptions they generate,\u201d summarizes S\u00f8lvi Ystad. \u201cIn the context of auditory immersion, we generally assess sensations such as envelopment, the perceived proximity of sound sources, timbre, and so on. The near field is also a key area of research at the lab. Our perception is altered within the peripersonal space, and we are particularly interested in understanding how perception changes depending on the distance from a sound source.\u201d   <\/p>\n\n<p>Sensory immersion is therefore not a concern limited to the world of technological and digital art, as creators like <a href=\"http:\/\/www.julienpoidevin.fr\/geosonic\/\">Julien Poidevin<\/a>, the Soundwalk Collective when designing their wandering listening devices, or the duo F\u00e9licie D\u2019Estienne D\u2019Orves and <a href=\"https:\/\/gmem.org\/felicie-d-estienne-d-orves-julie-rousse\">Julie Rousse<\/a> when composing sound scores for geospatial readings of stars in their laser installation EXO, continue to explore. Sensory immersion is simply one of many ways to better understand and represent the life and environment around us, in order to more effectively serve the humans who inhabit it.<\/p>\n\n<p class=\"is-style-signature\">Laurent Catala<\/p>\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Beyond screens and showy or spectacular audiovisual staging, immersion can also be experienced in a more subtle and sensory way\u2014one [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[39,38,40],"class_list":["post-5552","post","type-post","status-publish","format-standard","hentry","category-expert","tag-distribution-mediation","tag-hybrid-creation","tag-society","entry"],"_links":{"self":[{"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/posts\/5552","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/comments?post=5552"}],"version-history":[{"count":3,"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/posts\/5552\/revisions"}],"predecessor-version":[{"id":5585,"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/posts\/5552\/revisions\/5585"}],"wp:attachment":[{"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/media?parent=5552"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/categories?post=5552"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hacnumedia.org\/en\/wp-json\/wp\/v2\/tags?post=5552"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}